	// Waits until row 4, columns 2-4, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 2 4
0 waitEmptyRowCol 5 5
0 waitEmptyRowCol 5 6

15 create insectOrange right -30 rainbowPath 0 1 4 2
15 create insectOrange right -30 rainbowPath 0 1 4.4 3
15 create insectOrange right -30 rainbowPath 0 1 4.75 4
15 create insectOrange right -30 rainbowPath 0 1 5 5
15 create insectOrange right -30 rainbowPath 0 1 5.15 6